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Shall we play? The cultural impact of videogames

Just like film and literature, videogames help us to escape, travel, and live in other bodies and possible worlds. This contents list recovers the voices of authors that have reflected on videogames as a language and as an art that stimulates creativity and the imagination. We are proposing a collection of diverse views regarding the cultural impact that videogames have had on our lives. 

Place Your Bets (Hagan juego)

Soy Cámara online

As an impulse prior to the existence of culture and, therefore, predating even the human, play runs through all aspects of the real, encouraging constant learning but perhaps also preparing us for a future defined in virtuality.

Crosroad in contemporary video games

Óliver Pérez Latorre

We explore the dilemmas currently posed by video games, a means of expression and entertainment that have come to hold a central position in our collective imagination.

Miguel Sicart: Playing "The Sims" as though you were Kurt Cobain

The spirit of capitalism resonates in many popular video games. In an interesting experiment, when researcher Miguel Sicart tried to play The Sims as Kurt Cobain, the frustrating result revealed the rules of the game as a consumerist/capitalist framework. Adorno’s observation ...

Where games live

Hugo Muñoz Gris | Lucas Ramada Prieto

If play gives us the world and through play we make the world ours, we are offering you a series of videogames and tip to make this possible.

Conrad Roset and Outconsumer

Let's Play. Live game session

Conrad Roset, creator of the award-winning indie game Gris, talks to Outconsumer, the journalist and YouTuber specialised in video games. Roset explains the creation process of Gris(Nomada Studio), the video game that has won numerous industry awards, and amazed critics ...

Pilar Lacasa and Gregorio Luri

Expressions of the Future

Pilar Lacasa, Professor of Communications, and Gregorio Luri, educator, speak about the new communities being created by digital leisure, and the challenges they pose for the educational world.

They’re here! Replay

Gameplay. Videogame Culture

Video games have three technological roots: computer games, coin-op machines (pay-per-play) and consoles.

Passage to paradise

Transmedia dystopias

In recent years, the pervasive presence of new dystopian and especially postapocalyptic narratives in video games, films, television series, comics and literature (especially for children and teenagers) has coincided with a cocktail of social ills: the global crisis and economic recession, outrage at the retrenchment of the welfare state, the resurgence of the far right and rising concern over the environment and climate change.

Neuroeducation and War Video Games

Eduardo Salvador Acevedo

Today’s consoles boost the quality and the entertainment value of games, making them more appealing. Against this background, the popularity of games based on war and violence is still on the rise. Does demand create supply, or vice versa? Education for peace explores this issue and provides ...

Peter Vorderer: Permanent Connection, Infinite Interaction

In the hyperconnected society, there is practically no time for inactivity. Peter Vorderer, professor of Media and Communication Studies and working in the area of the psychology of entertainment, describes how permanent connection has deeply changed ways of communicating and interacting with others...