Saturday 21 October, 17:00

Chris Crawford and Marie-Laure Ryan

Narrativity and Videogames

Videogames and role games constitute one of the most widespread popular
forms of digital narrative, with their millions of users, their
apologists and their detractors. This phenomenon, which is changing the
production and consumption of fiction, presents a series of ethical and
aesthetic dilemmas that generate an extensive bibliography. At K06, we
are dedicating a special session to analysing video games as one of the
modalities of digital story-telling, with the accent on the problems of
narrative discontinuity that they pose, and on the evolution of their
interactive possibilities.