Kosmopolis
The Pixel Narrative: Rhianna Pratchett in Conversation
Lecture in the frame of the science fiction convention «Eurocon 2016»
Debate
The author Rhianna Pratchett will give a British take on the way narrative models are constantly evolving in the fantasy worlds created by the booming videogame sector.
Rhianna Pratchett is a veteran videogame writer and designer and has been involved in titles such The Heavenly Sword, Mirror´s Edge and the Tomb Raider and Overlord sagas. She is the winner of the Writers’ Guild of Great Britain’s Best Videogame Script and has been nominated for the award four times. She has also received a BAFTA nomination. She has worked on comics including Mirror’s Edge for DC Comics and Tomb Raider for Dark Horse.
The CCCB will be the headquarters of Eurocon 2016 and as part of the ongoing programme of Kosmopolis 2016, it will be hosting three lectures which the general public can attend: «Under the skin of Albert Sánchez Piñol», presented by Alicia Gili; «Brandon Sanderson, the master of Cosmere», presented by Ricard Ruiz Garzón; and «The pixel narrative: Rhianna Pratchett in conversation», presented by Gina Tost.
Eurocon is the European science fiction annual convention which has been held in cities around the world since 1972. Organised by the European Science-Fiction Society (ESFS), the convention includes academic debates and studies of the genre. The organising committee of each Eurocon is chosen by a ballot of the delegates attending the event two years earlier. The voting procedure is coordinated by the ESFS. The event combines the European convention and the national convention of the organising country. This year’s convention is called BCon and will include Hispacon (the Spanish convention) and the CatCon (the Catalan convention).
Presenters: Gina Tost
Participants: Rhianna Pratchett
This activity is part of Kosmopolis. Continuous Programme 2016, Kosmopolis
Related contents
Rhianna Pratchett
The Pixel Narrative
The author Rhianna Pratchett gives a British take on the way narrative models are constantly evolving in the fantasy worlds created by the booming videogame sector.